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Man, Superman & Policeman

The comic-noir of Powers

By Leonard Pierce
In early 1960’s New York, a 40-year-old
comic book writer who had shortened his name from Stanley Lieber
to Stan Lee was given free rein to do what he wished with a couple
of dying titles. Lee, remarkably financially savvy and keenly attuned
to marketing trends, was also as artistically daring as it was
possible to be in the straitjacketed world of comics. He took a
chance on two of his pet ideas: first, that the demographic content
of his readership had shifted from children to teenagers, and that
the emerging adolescent youth culture that made rock ’n’ roll
into a phenomenon had a lot more purchasing power than the kids
who were still thought to be the primary audience for funnybooks;
and second, that the kinds of teenagers who were buying them weren’t
exactly the big men on campus, but rather nerdy and awkward social
misfits who might like to see characters more like themselves than
the flawless alpha males normally featured in comics.
Lee’s gambles turned out to have enormous
payoffs; he was dead right on both counts. The titles he created, The
Amazing Spider-Man and The Fantastic Four (to be followed
by other hugely successful titles in the same vein, particularly The
Incredible Hulk), made him a fortune, gave comic books a legitimacy
they’d never had, and simultaneously squeezed almost all
non-superhero titles out of the market while precipitating an noticeable
increase in the quality of those titles that remained. By creating
heroes with flaws, emotional issues and realistic problems — like
a teenager who, as Spider-Man, possessed incredible superhuman
gifts, but who as Peter Parker, was mocked and belittled by his
peers and had to struggle to help support his family — Lee
forced the genre to move from childhood to adolescence, from the
depths of juvenilia to the cusp of maturity.
Unfortunately, that’s where they stayed
for the next 25 years. It took almost four decades for superhero
comics to go from childish wish fulfillment to adolescent power
fantasy, but once they got there, they seemed to bog down, to stall.
The medium seemed unable (or unwilling) to move forward to the
next step of adult self-examination, and indeed, became so samey,
so stagnant that one would have been hard-pressed to find an art
form less willing to indulge in reflexivity or critical analysis.
Finally, in the mid-1980s, a group of comic
writers who had been raised reading titles created by the former
Stanley Lieber got their feet in the door at Marvel and (especially)
DC, the two biggest comic book companies. Restless, reflective
and experimental, these writers — who were overwhelmingly
English; perhaps their exotic otherness made the staid publishers
more willing to take a chance with them — were led by the
legendary Alan Moore. His Marvelman/Miracleman series and,
later, his Watchmen mini for DC seemed at first to represent
the kind of quantum leap that Stan Lee had made. His books were
adult, intelligent, and above all, self-analytical. They took superhero
comics out of the vacuum in which they lived and forced them to
occupy space in the real world; they dared readers to contemplate
the existence of miracle men in a society that wasn’t prepared
for miracles, of godlike women with all too human psychologies.
And yet, something went wrong: the second Great Leap Forward never
happened. Unlike Stan Lee, who spawned legions of imitators and
forced comics to change to keep up with him, Alan Moore became
a critic’s darling, but for the most part, comics remained
the same for two decades. The medium, as a whole, was altogether
unwilling to accept the challenge his books represented, and even
to this day, a superhero title that’s willing to consider
its own implications is as rare as a seven-leaf clover.
Powers is
one of them.
Created by writer Brian Michael Bendis and artist
Michael Avon Oeming, Powers debuted in 2000 for Image Comics,
the influential creator-owned publishing company. Bendis, already
one of the hottest writers in the medium due to his gritty noir
graphic novels Jinx and Torso, was taking a shot
at writing the superhero comics he’d grown up on while retaining
the hardboiled sensibilities that had made him famous. By 2003,
Bendis would become the best-known comic writer in the world. His
work on huge-selling Marvel Comics properties like Daredevil and Ultimate
Spider-Man, along with his work marketing and selling the screen
rights to his own books, has made him wealthy, and his rigorous
work ethic has led to his becoming one of the most prolific authors
in the business. But Powers — which remained a marginal
title, selling adequately but not spectacularly — is by far
his best work to date. Almost everyone who reads it recognizes
its, if not consistent excellence, at least sporadic brilliance
and remarkable ambition. Alan Moore had carried a battle flag into
the breach. Brian Michael Bendis might not have been able to keep
up with it, but at the very least, he broke ranks and gave it a
try.
Powers tells the story of Detective Christian
Walker, a quietly effective homicide detective specializing in
cases involving superhuman activity. He is assigned a new partner,
the impetuous and inquisitive Deena Pilgrim. She soon discovers
that Walker was once a superhero himself, marking the beginning,
rather than the ending, of the series. The further they progress
into the world of costumed super-powers (investigating, among other
things, the murder of one of the most respected heroines in the
country, a gang of politically motivated killers who butcher super-humans
as a concrete protest against their very existence and a government
conspiracy involving a high-level super-team), the more Pilgrim
realizes the level of her partner’s involvement in this world
she can never understand, and the more Walker recognizes that he
can never escape that world, even though his powers are long gone.
Brian Michael Bendis is a relentless self-publicist
and a fast talker (the letters column in the comic alternates between
his hilarious ramblings and his flagrant insults of his readership),
and he wears his influences all up and down his sleeve. One of
the most outstanding and noteworthy characteristics of Powers during
its finest moments is its rapid-fire and modern-noir dialogue,
an aspect Bendis happily admits he cribbed wholesale from the TV
drama “Homicide: Life on the Streets.” He’s also,
for all his profligacy, quite keen on recycling. So successful
was his deft blend of the police procedural and superhero genres
that it appeared again in his popular Marvel title Alias (which,
though it has a higher profile, doesn’t quite achieve the
peaks that he manages in Powers). In Michael Avon Oeming,
he has a partner who, if he doesn’t always match the style
precisely — Oeming clearly loves big dynamic splash pages,
and it must be agony for him to frame some of Bendis’ lengthy
talking-heads sequences — at least understands where it’s
going and is sympathetic with its viewpoint. Oeming is an excellent
craftsman who’s improved tremendously since the early days
of the title, and his cartoony, animation-influenced style suits
the crime-drama tone of the book far better than might be expected.
The strengths of Powers are many:
its art is a pleasure to look at, its dialogue is incredibly snappy
and well-written, it moves along at a rapid pace (though this can
occasionally be a weakness), it expertly combines genres and influences,
it has characters you believe in and care about, and, most of all,
it has not only the ambition to ask the big questions but also the
confidence to at least try and answer them. The fact that it fails
to do so satisfactorily is a strike against it, but very few titles
even bother to make the effort, so in the final analysis, Powers comes
out ahead. What happens when you take a world almost exactly like
ours and put superheroes in it? How does society and the law respond
to their existence? How do superhumans relate to one another, and
to us? What happens if someone with the powers of a god goes insane
one day? And how do those who will never have incredible powers view
those who do? Powers isn’t afraid to ask those questions,
and to do so with huge amounts of style and a surprisingly subtle
sense of humor.
The weaknesses of the title, on the other hand,
are fewer, but they’re significant. First, Powers is
curiously apolitical, and when one considers that the existence
of supermen would have just as great an effect on politics as it
would on the legal and social system, this is a difficult exclusion
to overlook. Second, its reach tends to exceed its grasp: its ambition
to ask the big questions isn’t always matched by its ability
to answer them. And, like so many genre titles before it both good
and bad, it’s plagued by the hell of rising expectations.
Continually trying to one-up himself and wow his readership with
bigger and better things, in the later issues of the series, Bendis
engages in some historical epic-spinning and faux-cosmic plot twists
that, while widely acclaimed and fairly entertaining, take the
focus away from the social themes and the noirish tone that made
the book great in the first place.
The final issue of the current incarnation of Powers (#38)
was published in May. (The previous issues are most easily acquired
by buying the six trade paperbacks that collect them: in order,
they are Who Killed Retro Girl?, Roleplay, Little Deaths, Supergroup,
Anarchy, and The Sellouts. A seventh, on the way, will
collect the final story arc.) The current storyline took the book
far afield from its origins as a super-powered police procedural
with its roots in hard-boiled TV crime drama. Following a plot
arc that saw a number of cities annihilated by a rogue superhero,
a total ban on superhuman activity by the President of the United
States, and Deena Pilgrim in a months-long coma, the final issues
featured a tour through the confused and difficult history of super-humanity
which, while often morally complex and interesting, and featuring
fine art by Oeming, seemed to have wandered in from a different
book than the earlier, better Powers stories. (It also began
with the wordless tale of a group of prehistoric superhuman ape-men,
a daring but failed experiment which became notorious for its rather
prolonged sequences of monkey masturbation and copulation.)
After the final issue, Bendis and Oeming will
reboot the series with Powers Volume 2, which promises both
a fresh approach and the return of Deena Pilgrim. Time will tell
if they’re able to pull away from the brink to which excess
and overreaching ambition brought them, or if they’ll return
to the earlier and more focused days of the series, but if they
can’t, they will at least have created 30 excellent issues
of a superhero comic that tried to move the genre forward, and
to take it places it has been long overdue to reach.

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