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Welcome Back, Stupid Viewers! You’ll
Watch Anything!

Adult Swim in the Stream of Consciousness

By Leonard Pierce
Amongst fans of “The Simpsons” there has arisen
in recent years a dispute as contentious and as violent as any
religious schism. (This is not surprising, given the near-religious
devotion they have for the show; it’s not for nothing that
the phrase “cult favorite” came to be.) To oversimplify
in a way that would make neither happy, the two sides break down
roughly into the traditionalist faction, who argue that the show
has declined after having strayed of late from the character-driven
relationships and gentle subversions of standard sitcom plots that
marked its early years, and the heretical faction, who are more
forgiving of later seasons because they’re willing to throw
over anything — plot, character, relationships, plausibility,
anything — for the sake of a good joke. The former are the
more numerous faction, but for the latter, whenever America’s
Favorite Family gets a little too cloying, a little too familiar,
a little too … sensible, there’s always Adult Swim.
A
number of shows are heaped together under the Adult Swim banner
to form the not-for-kids late-night programming of Turner Broadcasting’s
Cartoon Network, from imported Japanese anime (“Cowboy Bebop,”
“InuYasha”) to recycled comedies inherited from the networks (“Home
Movies,”
“Family Guy”) to original programming (“Harvey Birdman,” “The Venture
Bros.”). But the cream of the crop, the shows that have created
the most buzz and made the Cartoon Network, once a dumping ground
for grade-Z animated dross well past its sell-by date, are the
in-house creations: “Space Ghost: Coast to Coast,” its spin-off
“The Brak Show,” its spiritual twin “Sealab 2021,” and the indescribably
unique “Aqua Teen Hunger Force.” The four shows share a common
format (all are a mere 15 minutes long per episode, but usually
cram
in twice as many laughs in that time as most shows can in an hour),
a common origin (they all came out of Williams Street Studios —
formerly Ghost Planet Productions — an Atlanta-based crèche
from which sprung a handful of comedic hatchet-men, many of them
Turner Broadcasting lifers), and common personnel (writer/producers
Matt Maiellaro, Dave Willis, Keith Crofford, Mike Lazzo and Jim
Fortier have had a hand in all four shows, and they all have a
few voice actors in common). But it’s the shared sensibility
that really brings them all together, and alienates anyone who’s
not attuned to their particular brand of absurdity — and
makes an addict of anyone who is.
The Williams Street shows sidestep
the entire “Simpsons” controversy by simply jettisoning
anything remotely resembling conventional
television comedy tropes. Character, plot, setting, continuity,
cohesion — everything is tossed on the junk heap in favor
of a sharp gag, an arbitrary joke, a jarring shift. Episodes start
in
one
place and end up in another with no discernable progression from
A to B; frequently, there is no ending, or an ending that’s
a flat-out slap in the face to anyone expecting the plots to make
sense. Where there are vestiges of traditional writing, they’re
usually in the form of a conceptual joke, or they’re there
to be instantly abandoned, or they’re part of a patience-testing
pseudo-gag worthy of Andy Kaufman.
Indeed, the reference to Kaufman
isn’t made lightly: even
today, he’s one of the most divisive comedy figures imaginable.
Those who liked his blend of the cerebral and the idiotic, his
determination to provoke and test, his love of the non sequitur
and the eyeblink thematic shift have kept his legacy alive as one
of the great geniuses of modern comedy, while those who didn’t
tend to think of him as a pointless provocateur at best and an
unfunny, annoying pest at worst. Likewise, there are moments in
almost all the Williams Street shows that seem designed to push
even the biggest fans to the edge of their tolerance. There’s
the episode of “Sealab 2021” that consists of nothing but a scene-for-scene
showing of an old episode of the action cartoon from the ’60s
on which the show is based; it goes on and on and on, as the audience
waits for the joke that (almost) never comes. There’s the
episode of “Aqua Teen Hunger Force” where a robot claiming to be
the Spirit of Christmas tells a story so long, pointless and confused
that even the other characters on the show get bored and leave.
(That episode was voted the best of the series in a viewer poll,
suggesting that those who get it really get it.) And there’s
the conceptual jackpot scored in “Kentucky Nightmare,”
one of the best of “Space Ghost: Coast to Coast’s”
later episodes: during a one-hour programming block, the exact
same episode
is
screened four times: the first in a relatively straightforward
way, the second with the producers’ mothers offering their
politely baffled comments on an ‘audio commentary’ track,
the third with the producers themselves offering their opinions
on their mothers’ commentaries, and the fourth with the producers
critiquing their own comments.
“Space Ghost: Coast to Coast” came
first, and as much praise has been heaped on the later Williams
Street productions, in many ways,
it’s still the best, and the purest, representation of their
sensibilities. It started out a bit rough, growing out of Cartoon
Planet (a program that was intended for children and provided a
solid illustration of why the network was a nonstarter for so many
years); the first DVD collection features these early episodes,
and while they’ve got plenty of enjoyable moments, they don’t
really reflect the bizarre brilliance that was to come. The producers,
then using the Ghost Planet moniker, were given a slot in the middle
of the night when it was (correctly) assumed that no one would
be watching and allowed more or less complete license to do whatever
they wanted. What they wanted was to take an old sci-fi cartoon
from the mid-’60s — the nearly-forgotten “Space Ghost”
of Alex Toth, which happily was owned by Turner — and detourn
it. With a new set of actors (particularly fulsome-voiced former
anchorman George Lowe as Space Ghost), a pile of crudely-animated
stock footage, and a radically different set of intentions, they
created the world’s strangest talk show.
Space Ghost
and his two assistants — director Moltar and
bandleader Zorak, former villains pressed into slave labor as his
crew — were all animated cartoons; his guests were always
real. Of course, Space Ghost spent very little time actually interviewing
them; he alternated between completely ignoring them and openly
antagonizing them. Indeed, one of the greatest things about the
show is how it would often get guests who were pretty heavy hitters,
but who clearly had no idea what the hell the show was all about.
They’d go in expecting a standard talk show — or perhaps
a gently whimsical one — and find themselves trapped in some
kind of surreal half-formed joke. Space Ghost sexually harassed
Cameron Diaz, attempted to kill Moby, and flagrantly mocked or
disregarded everyone else. It’s not hard to imagine that
a few agents lost their jobs because they booked their clients
on “SG:C2C”; some of the most beloved moments in the show’s
history come from guests who just didn’t get what was happening
and became so hostile that it was clear they weren’t just
acting (the episodes with an exasperated Jeff Foxworthy, a dismissive
Denis Leary and an infuriated Charlton Heston are fine examples).
Occasionally, a guest would play along (Bob Odenkirk and David
Cross as game show contestants and a sweetly bewildered Björk
as Space Ghost’s long-suffering wife stand out), but the
celebrity interviews were always secondary to the cut-throat, anything-for-a-gag
comedy.
The pattern was established before too long:
anything went, nothing had to make sense, and if a joke worked,
it was in, no
matter how
little it had to do with the rest of the show. There were predetermined
roles, but anyone could break, abandon or swap character at any
time. There were plots, but they were abandoned so quickly once
they outlived their usefulness as a springboard for the jokes that
they’re hardly worth describing. And there were so many quotable
lines — enough for a lifetime of poring through, fodder for
a million internet taglines and e-mail sigs — that the show’s
official website hired a fan to transcribe each show in full as
it aired. The writers of the show (among them comics authors Evan
Dorkin and Sarah Dyer, Joel Hodgson of “Mystery Science Theatre
3000,”
“Sienfeld’s” Spike Feresten, “The Simpsons’” Nell
Scovell, and “Mr. Show’s” Brian Posehn) were given
total control: no joke was ever axed because it didn’t make
sense.
This
became the hallmark of the newly christened Williams Street house
style. “SG:C2C” was followed by a spin-off, “The Brak Show” — a
seemingly more traditional sitcom-format show which nonetheless
became a big hit on the strength of its main character. Brak, another
old villain from the “Space Ghost” action show, was retooled from
space pirate to idiot man-child, and, as voiced by writer/producer/actor
Andy Merrill, given one of the most distinctive and appealing personas
in modern comedy. Best described as a hyperactive 6-year-old
boy pumped full of coffee and sugar and then stuck in the body
of a huge fanged monster, Brak had proved to be one of the most
popular characters on “Space Ghost: Coast to Coast,” and was a
natural to get the first spin-off. Cartoon Network had released
three albums
of songs from and inspired by the Ghost Planet/Williams Street
shows, and Brak’s hilariously demented songs and sketches
were far and away the highlights, so “The Brak Show” focused pretty
heavily on music. The show itself wasn’t up to snuff: while
it had plenty of hilarious moments, it just wasn’t at the
sustained level of inventiveness and hysteria that its predecessor
attained. If it accomplished nothing else, though, it did introduce
the character of Thundercleese, Brak’s giant robot neighbor.
Thundercleese was voiced by Carey Means, whom we would hear from
again.
Much
more in the vein of “SC:C2C” was the next offering
from Williams Street,
“Sealab 2021.” Like “Space Ghost,” it was
a detourned version of an old ’60s action show by Alex Toth;
like “Space Ghost,”
it used bare-bones animation — often nothing more than loops
and cycles from the ’60s show. (Some of the animation was
done by Chris Ward, another Turner lifer who went on to voice some
of Williams Street’s most memorable characters in his patented
ultra-high voice and record some outstanding nerdcore rap as MC
Chris.) And like “Space Ghost,” it would sacrifice
everything for five seconds of funny. “Sealab 2021” took
the surreal quality of
“SG:C2C” and ran with it: there were times at which
the show crossed beyond goofy, beyond weird, and into, well, completely
nonlinear.
It took the “Space Ghost” conceit of looking behind
the curtain of its own production (one “SG:C2C” episode, “Table
Read,”
was nothing more than the inexplicably shirtless production staff
and cast filmed in black and white sitting around the office reading
the script to an upcoming episode) and upped the ante considerably,
showing us an animated behind-the-scenes making-of where the writers
are venal hacks, the directors ingratiating phonies, and the talent
— including the late Harry Goz and a displaced-and-loving-it
Erik Estrada — shallow
pricks, dysfunctional losers, and barely coherent pill-poppers.
The
first “Sealab 2021” DVD collection, just released in
August, features some of the best episodes of a show that proved
that the
“Space Ghost” sensibility could transfer to a narrative
format, however fractured: “Waking Quinn” is a triumph
of hip-pocket surrealism, and “All That Jazz” carries
the closed-room plot to absurd extremes as the show’s main
character spends the entire episode crushed under a soda machine.
Even the very
first episode, “I, Robot,” is a deranged masterpiece,
the sitcom equivalent of Tristram Shandy: a catastrophe
threatens to blow up Sealab (the same as it does every episode),
but nothing can be done about it, as the crew of the underwater
research station keeps getting distracted by contemplating what
kind of robots they would be, if they were robots.
The first Williams
Street production to use original characters is also its greatest
triumph. Freed from the constraints of old
animation (although not from the constraints of bad animation – no
one watches these shows for the visuals), and allowed to develop
their own completely new creations, they coughed up some real winners.
“Aqua Teen Hunger Force” has a premise, such as it
is, although even describing it makes you part of the joke. It
concerns itself
with
three living fast food items (a floating box of fries, a childlike
wad of beef, and an ill-tempered milkshake) who live in south Jersey
and are at least nominally a team of crime-fighting superheroes,
although they never actually fight any crime and almost never leave
their house. As usual, the plots are barely worth describing, and
the characters, though memorable (Master Shake, the jaw-droppingly
rude and selfish “leader” of the team, is one of the
most hilariously awful and unpleasant characters in television
history), are really more ideas than they are fully fleshed-out
entities. Motivation, cohesion, progression, continuity and closure
are totally foreign to the show. But does it matter? It does not.
“Aqua Teen Hunger Force” is one of the funniest shows
on TV, endlessly quotable, increasingly popular (three DVD collections
are already
out) and with an ever-growing list of
comedic heavy hitters like David Cross, Todd Field and Seth Green
lining up to do guest voices on the show. The show is, bluntly,
hilarious.
Bluntly hilarious is probably the best description
you could apply to the Williams Street oeuvre. Now that the Adult
Swim
lineup is
gaining a loyal following, mainstream media outlets are being forced
to write about it, but for obvious reasons, very few of them mention
the illegal substance that clearly fuels so many of the jokes and
informs the sensibility of the shows. Perhaps nothing outside of
“That ’70s Show” mentions weed so frequently (from Sparks
selling hemp potholders on “Sealab 2021” to the Mooninites hitting
up Frylock
for pot and the let’s-get-it-right-out-in-the-open baggie
that the eternally bickering alien conquerors Emory and Oglethorpe
dip into during an afternoon of horror movies on “Aqua Teen Hunger
Force”) and even that THC-soaked show doesn’t reflect
a stoner sensibility the way the Williams Street shows do. There’s
never been television programming that looks and sounds more like
a big bong hit feels than these; moments like the “ATHF” audio
commentary on the first DVD set that consists of one of the producers
playing
a heavy metal guitar riff for over 10 minutes suggest that it’s
not just wishful thinking when gopped-up viewers get the feeling
the show’s creators just must have been high when they wrote
it.
But it would be reductive and inaccurate to
say that that this is a stoned show for stoners by stoned people.
Watching the shows
baked is a treat, to be sure, but more to the point, watching the
shows straight is like getting baked. It’s far too funny
and clever to be nothing but the product of get-high, but there’s
no denying that the lightning-fast changes in tone, the flabbergasting
shifts and the feeling of disorientation caused by the best episodes
can give you that trippy feeling without the risk of fine or imprisonment.
In fact, Adult Swim’s lineup has one big advantage over getting
high. When you’re stoned, everything seems funny; but with
“Space Ghost: Coast to Coast,” “The Brak Show,” “Sealab 2021” and
“Aqua Teen Hunger Force,” everything really is funny.

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